Totems Regenerate 1 Life per second per 4 of your Life Recovery per second from Regeneration. 3. Stats. If you have 200%, then it's 2-second warcry, and so on. 2 seconds, but the Anomalous Quality increases its Recovery Rate by 50% when we include Ashes of the Stars. Item (1) Generation type. (5-75) to (8-113) Added Attack Physical Damage (0. 05 seconds, that’s pretty huge! Not sure how many other people have made the connection so I thought I’d post it here. however, I am confused on the CWDT cooldown mechanic. Categories. You have to reduce the cooldown from the original 150ms to Second Wind Support supports skills such as attacks, spells and warcries that have a cooldown . This is a Support Gem. Vortex Spell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (11-20) Mana Cooldown Time: 1. Fantasy. Blood and Sand. Or put both less cooldown time and faster cooldown recovery so you have more knobs to tune with. 6 cd, automation has a 1. However, Your Critical Strike . Level 1 Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (9-60)% increased Cooldown Recovery Rate You would need to reach the breakpoint of 14% increased Cooldown Recovery Rate to recover the cooldown in 4 frames and have a functional impact on the Blood and Sand. 9) metres to radius You and nearby allies deal (16-109) to (23 Supported Skills have 0. Use Eldritch Implicit to get Cooldown Recovery Rate. Toggling one will toggle the other. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased PoE 3. PoE: Heist Active Skill Gems List of Alternate Qualities. Notable Passive Skill. 30% increased Cooldown Recovery Rate of Movement Skills. Warcry Cooldown Recovery and Exerted Attack Damage: Normal: 12% increased Warcry Cooldown Recovery Rate; Exerted Attacks deal 15% increased Damage; Warcry Speed and Exerted Attack Damage: Normal: 15% increased Warcry Speed; Exerted Attacks deal 15% increased Damage; Measured Fury: Notable: Warcries Exert 1 additional Attack Riposte Trigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0. Path of Exile is a free online-only action RPG under development by CWDT cooldowns. If you have 100% cooldown reduction on a 8-second warcry, then you will have a 4-second warcry. Nearby Enemies are Blinded while in Sand Stance You take (11–15)% less Damage from Attacks from Enemies that aren"t nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0–50)% increased Cooldown Recovery Generation type. Hi Gem Icon Description Mana cost; Anger Anger Aura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. CDR, Elusive/Onslaught. 00 sec Can Store 1 Use(s) Cast Time: 1. Per 1% Quality: 0. 15% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] Warcry Cooldown Recovery and Area of Effect is a small passive skill . can get enduring cry to below 3 seconds of cooldown, so you can have a really low downtime the delay you are experiencing is most likely due to mines arming time and not the 0. Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Warcry Cooldown Recovery increased from 10% to 12%. Renamed Warcry Speed and Cooldown Recovery. 2). It deals damage to all enemies around you as you damage yourself with Scold's Bridle. Auras from your Skills have 10% increased Effect on you 26% poe. 75. Updated and ready for Sentinel 3. Blood and Sand + Flesh and Stone both have a cooldown of 2 seconds, so 100% cooldown recovery rate is required to hit a 1 second breakpoint. " (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem Skill gem; Ancestral Cry Ancestral Cry Warcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8. The Torrent's Reclamation. Life . Right click to remove from a You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance Enemies Maimed by this Skill take (13-16)% increased Physical Damage (0-50)% increased Cooldown Recovery Rate Place into an item socket of the right colour to gain this skill. Also creates an expanding Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. 8) to (255 This is now possible in 3. 01 seconds to 0. Warcry Speed and Cooldown Recovery is a basic Using the skill again alternates between Blood Stance and Sand Stance. 05 seconds. Content is available under Creative Commons Attribution-NonCommercial 3. Casts a buff that grants different But you can also shorten the cooldown, by getting % Increased Cooldown Recovery Speed (henceforth ICRS) on gear. Requires Level 16. For example, it can be used to automate Steelskin Steelskin Spell, Duration, Guard Level: (1 Blood in the Eyes is a notable Ascendancy passive skill for the Gladiator. Requires a Sword or Axe. Gem; Blood Rage Blood Rage Spell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 4 Casts a buff that grants different bonuses to melee skills depending on your stance. Reservation: 25% Mana. Skills which interact with Blood and Sand Stance will Blood and Sand, Blood and Sand . 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. Cooldown Time: 2. 34: N/A: N/A (10-16) Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Every 100% increased cooldown recovery rate will add one additional use within the time of the original cooldown. 100% reduced cooldown =/= no cooldown, spam at heart's content. Cast Time: Instant. There aren't any other sources, but you should be able to find the cooldown and the stats that affect it in calc tab. The old left click tech is removed, but the numlock tech is almost 100% still Every 100% increased cooldown recovery rate will add one additional use within the time of the original cooldown. Skills. The new attack mastery reads "Gain Adrenaline for 1 second when you change Stance". Once the Boss spawns, activate Withering Step while nearby to apply Wither and hit it with Static Strike immediately to ensure your Shockwaves are up. Percent. 50% Requires Level 28 An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over Gem; Ambush Ambush Critical, Spell, Movement, Duration, Travel Level: (1-20) Cost: (8-23) Mana Cooldown Time: 5. Just change the CDR to "less" cooldown time in various places if you want to equalize power on each node. Awakened Cast on Critical Strike is a support gem that causes linked spells to trigger when the player critically strikes with a linked attack skill. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 00 sec Can Level: (1–10) Reservation: 10% Mana. 12% increased Armour. History. It grants additional Warcry Cooldown Recovery Rate, increased Area of Effect for Warcrys, and increases the total power counted by Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. Dual Wield Cast Speed and Movement Skill Cooldown Recovery. Golems have (10-15)% increased Cooldown Recovery Speed. 1 seconds (from 0. Spell, Stance. Leech & Strength of Blood Tech. Reminder Text: (Only Damage from Hits can be Recouped, over 4 seconds following the Hit) 10% reduced Mana Cost of Skills. If you boss a lot, you can include an Ancestral Warchief into the build and place it before the fight starts. If you can hit it on good belt and boots its really really good. Mana and Guard Skill Cooldown Recovery is a small passive skill . If cast time is 1 second and cooldown is 4 seconds the next use of Flesh and Stone Support Gems Build. 60 sec) Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 5. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. 80 sec Can Store 1 Use(s) Soul Gain Prevention: 0 sec Cast Time: 0. Frostblink is an active skill gem. 00 sec Can Store 1 Use(s) Use Time: 0. Using the skill again alternates between Blood Stance and Cooldown is a keyword and means an interval to the next use, and is counted in seconds. Ensure that It's time for PoE 3. 50 sec Can Store 1 Use(s) Cast Time: 0. 10 seconds is Regenerated as Life per second. Warcries supported by Second Wind will receive the +1 Cooldown Use, unless you have allocated the Call to Arms keystone passive, in which case only the (24-5)% reduced Cooldown Recovery Rate will apply. 00 seconds(0-47)% increased Cooldown Recovery RateMinions deal (0-57)% more DamageAdditional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. 20 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Casts an aura that adds fire damage to the attacks and spells of you and your allies. Stance setting is shared with Flesh and Stoneand toggling one will toggle both. The radius of Flesh and Blood and Sand + Flesh and Stone both have a cooldown of 2 seconds, so 100% cooldown recovery rate is required to hit a 1 second breakpoint. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Celestial Blood and Sand Stance Effect is an alternate skill effect for Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. 2 secs detonate mines cooldown (which you can reduce with cooldown reduction though). Spends 20 % of Brand's Cost. Cooldown Time: 1. How POE calculates Cooldown Recovery: 100 / (1 + (total% Increased CDRS/100)) With 59% total: 100 / (159/100) = ~63% 63% of Magma Ball's base 6s cooldown is 3. 2. 10% chance to Recover 10% of Mana when you use a Skill. Regenerate 5 Mana per second. Killing an enemy while this buff is active refreshes the buff duration, and Before the fight, swap your Blood and Sand into Blood Stance. It grants additional chance to apply bleeding on hit with attacks, causes your attacks to maim and a chance to blind against bleeding enemies, and causes enemies you've maimed to take increased physical damage. The cooldown for gaining a flask charge from effects which grant them on a critical strike has been reduced to 0. 1-59)% increased Cooldown Recovery Rate ] Cooldown: 2. Shavronne's Wrappings is the required and standard choice for low life builds. Community content is available under CC BY-NC-SA unless otherwise noted. Nearby Enemies are Blinded while in Sand Stance You take (11–15)% less Damage from Attacks from Enemies that aren"t nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0–50)% increased Cooldown Recovery Automation is a new support that automatically cast's instant spells without a reservation, while call to arms triggers warcries on cooldown with a similar behavior. [1] Witch. . 1% cooldown per 1% quality so at 20% quality, that's 2% increased cooldown recovery speed. 80 sec AoE Radius: 60 Requires Level 10 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. This is because it both affects the cooldown of the Curses you trigger with Vixen's Entrapment and of your Doom Blast. Spell Suppression Cap. Version discontinued. Requires Level (1–76), (6–106) Str, (4–73) Dex. Stance setting is shared between Blood and Sand and Flesh and Stone. You can get the last 30% on the 3 small nodes in the new "Dance of Blades" Unwavering Faith is a Notable Ascendancy passive skill for the Guardian that adds the effect of increased recovery to each of your active non-curse auras. Performing a melee attack The correct title of this page is trap_cooldown_recovery_notable2145. A Unique chest is the best option and there are several great possibilities, such as: Loreweave is one of our go-to Unique chests and the best choice for bossing and maximizing damage, offering a selection of everything we need. Enemies Maimed by this Blood Stance and Sand Stance are stance statuses provided by Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown So basically I was wondering if this stat is "local" (only for FaS or even shared with Blood and Sand) or for the whole char. Mjölner has the same cooldown, so the same thresholds apply. Cooldown Time: When a supported spell is successfully cast, it and all supported spells of the same name are put on cooldown for 150 milliseconds. Mana and Guard Skill Cooldown Recovery is a small passive skill. 10% increased Cooldown Recovery Rate: Alternate Quality 1: 40% increased Warcry Speed: Blood and Sand: Default: 10% increased Cooldown Recovery Rate: Alternate Quality 1: 20% increased Projectile Attack Damage while in Blood Stance This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (0. Tattoos can be replaced by applying another tattoo or CWDT cooldowns. The TL;DR version (I still recommend you read it though): Because of server tick shenanigans, the highest APS you should get by default is 6. You can get it up to Lvl10, at which point you get 37% increased cooldown recovery rate. For Cooldown Reduction Boots you will combine 2 Elevated modifiers of different Influences using an Awakener's Orb: (16-20)% increased Cooldown Recovery Rate ( Shaper) #% chance to gain Onslaught for 4 seconds on Kill ( Redeemer) The following Steps will cover how to Cooldown. 65 = Awakened Cast On Critical Strike Support gives you cooldown recovery rate per level. 50 sec Critical Strike Chance: 6. Grants a buff which gives you bonus Every 100% increased cooldown recovery rate will add one additional use within the time of the original cooldown. Nine Lives. 25 sec, wouldn't this "block" the other CWDT setups of triggering? or Cerberus Limb is a unique Blood Sceptre Blood Sceptre Sceptre Physical Damage: 30-55 Critical Strike Chance: 6. Per 1% Second Wind Support. 5 s from a Cast When Damage Taken (CWDT) that would do: 0. here for example you can see that no, unfortunately no catalyst type will affect that mod. level. All up, this is achieved via the following: - Up to 50% from Watchers Eye mod "#% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste" - Up to 80% from Badge of the (10-15)% increased Life Recovery rate (15-20)% increased Cooldown Recovery Rate Debuffs on you expire (15-20)% faster: 60 (15-25)% increased Stun and Block Recovery Grants Summon Greater Harbinger of Time Skill (10-15)% increased Attack and Cast Speed (10-15)% increased Energy Shield Recovery rate (10-15)% increased Focus has (30-50)% increased Cooldown Recovery Rate (50-70)% increased Damage with Hits and Ailments against Chilled Enemies Veiled Suffix Cold winds whirl at the crown of the world. (10-15)% increased Attack and Cast Speed. Note that most guard skills and instant movement skills share cooldowns, preventing subsequent linked skills of that category from triggering. Cyclone Gladiator Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (0. 00 sec Can Store 1 Use(s) (2-40)% increased Cooldown Recovery Rate Place into an item socket of the right colour to gain this skill. 0 Unported unless otherwise noted 10% increased maximum Mana. And when you look at PoE contents in general, this type of build works very well, maybe except Delirium 30. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Intimidating Cry Warcry, AoE, Duration, Physical Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8. Alt spam your shaper belt until t1 Cooldown recovery and that being the only influence mod on it. 34: N/A: N/A (10-16) Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Getting Your Base. Cooldown recovery is essentially more damage multiplier for your proc'ed skills. 00 sec Can Store 1 Use(s) Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your You take (9-11)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance. (641 for merc lab and 697 for uber lab versions) The Vaal version of a specific skill is also affected by the enchantment of the base skill. These support gems will affect Flesh and Stone auras: Maim Support – Flesh and Stone can be linked with Maim Support to increase the effect of Enemies Maimed by Supported Skills take X% increased Physical Damage. 00 sec Cast Time: Instant Requires Level 24 Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. The correlation Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. Recover 10% of Mana over 1 second when you use a Guard Skill. i am planning on doing a CWDT build, with four CWDT setups: skellies loop, main skill, support skill, and curse. 79 = 1. They are applied to specific types of passive skills on the passive skill tree to transform the passive into a different one. Cast on Critical Strike's cooldown has been increased from 0. You can also use Shaper or Crusader Influence to get higher values of that modifier, but it would be very expensive. Per 1% Item; Redblade Banner Redblade Banner Painted Tower Shield Chance to Block: 30% Armour: (338-432) Movement Speed: -3% Requires Level 35, 87 Str +(20-30) to maximum Life (80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Cyclone is back — paired with the all-new Blood and Sand Gladiator, this whirling ball of death rips apart maps on a budget. Eater of Worlds (29) Req. 25 sec, wouldn't this "block" the other CWDT setups of triggering? or That said, "cooldown recovery" does not work in a Titan Quest fashion. Supports skills with cooldowns. Additional Effects From Quality: Supported Skills have (0–5) % increased Cooldown Recovery Rate. (0-19)% increased Cooldown Recovery Rate (0-57)% increased travel distance A perfect roll jewel (or 50+% and Unfaltering) combined with a 21/20 Petrified Blood Petrified Blood Spell Level: (1-20) Reservation: 35% Mana Cooldown Time: 1. Guard Skills have 20% increased Cooldown Recovery Rate. Changes. A gem can have up to three Quality on Blood and Sand gem adds . Deep Breaths is a warcry-related notable passive skill. 23 Affliction and we're going deep into Manaforged Arrow. 00% Effectiveness of Added Damage: 300% Requires Level 4 Throws a trap that damages and immobilises a single enemy for a duration based on List of implicit modifiers that can spawn on items by using the Eldritch Ichor currencies (blue in colour) or Orb of Conflict Orb of Conflict Stack Size: 10 Unpredictably raise the strength of one Searing Exarch or Eater of Worlds modifier on an item and lower the strength of another Lesser modifiers that have their strength lowered will be removed Right click this Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Convocation Minion, Spell, Duration Level: (1-20) Cost: (6-13) Mana Cooldown Time: 3. By stacking a lot of damage, Attack Speed, Bleeds, and Movement Speed, our Cyclone Gladiator glides effortlessly through maps while shredding packs and bosses alike. Uses both weapons while you're dual wielding. Unfortunately, this ICRS is not global, and so it cannot affect the cooldown on Malice. It grants chance to apply Bleeding with attacks, causes your attacks to Maim, causes your hits to have a chance to Blind bleeding enemies, and causes enemies you've maimed to take increased physical damage. It now has 20% more spell damage at level 1, tapered up to 39% at level 20 (1% per level). 80 sec Requires Level 16 Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. 24: Frostblink: Now has 250% Effectiveness of Added Damage (previously 180%). As of version 3. It is the awakened variant of Cast On Critical Strike Support Cast On Critical Strike Support Critical, Support, Spell, Trigger Icon: & Level: (1-20) Cost & Reservation Multiplier: 120% Brand Recall Brand, Spell Level: (1-6) Cost: (7-16) Mana Cooldown Time: 4. Spends a portion of each recalled brand's cost to cause it to activate. Takeaway #1: 14% Increased Cooldown Recovery Speed Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (0. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Recall your brands to you, detaching them from enemies and increasing attachment range until they next attach to an enemy. Anomalous Cast Vengeance Trigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1. (15-20)% Blood Rage Spell, Duration, Physical. Does not affect unique monsters or players. Gem; Ancestral Cry Ancestral Cry Warcry, AoE, Duration Level: (1-20) Cost: (14-19) Mana Cooldown Time: 8. Problem: Cooldown-based traps are balanced around being mostly a single target damage supplement, with potential to use them more frequently for builds heavily invested in doing so. 00% Effectiveness of Added Damage: 320% AoE Radius: 16 Requires Level 16 Creates a sudden burst of cold in a targeted area, damaging enemies. Go Warcry speed. This is perfect for players who are ready to take their gameplay to the next level. View source. So with 179% increased cooldown recovery speed, a 4 second cooldown trap would be reduced to 4/2. All up, this is achieved via the following: - Up to 50% from Watchers Eye mod "#% increased Cooldown Recovery Rate of Movement Skills used while affected by Haste" - Up to 80% from Badge of the Primordial Harmony has a legacy variant . 00 sec Critical Strike Chance: 6. More CDR is that for CoC. Recoup Effects instead occur over 3 seconds. Right click Melee Skills have (10-15)% more Area of Effect while in Sand Stance. (Blood Stance) without losing any area of Awakened Cast On Critical Strike Support gives you cooldown recovery rate per level. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Cooldown Time: 2. PoE Links. Anomalous Cast 15% increased Cooldown Recovery Rate of Movement Skills Dual Wield Cast Speed and Movement Skill Cooldown Recovery is a small passive skill that grants increased cast speed and movement skill cooldown recovery chance while dual wielding . 25% of Damage Taken Recouped as Life, Mana and Energy Shield. Gem Icon Description Mana cost; Anger Anger Aura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1. The weird thing for me is that for some reason, increased Warcry Cooldown Recovery Rate has a huge impact on calculated DPS, when I'm really only looking for single-hit damage as relevant for bossing. 80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)% Perform a deadly counter-attack when you block. Gives a brief burst of life regeneration, as well as a buff Using the skill again alternates between Blood Stance and Sand Stance. Each pulse applies a debuff to nearby enemies for a secondary duration which Note that despite Arrogance can support skills such as herald, aspect and Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Starting at 8 or 9% increased cooldown recovery speed, it goes down to 231ms, and again to 198ms at 27%. Base duration is 3. 10% of Damage taken Recouped as Mana. Using the Frost Bomb Spell, AoE, Duration, Cold, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2. Base duration is 3. You can put in "Configuration > Custom Modifiers" e. 00 sec-2. Place into an item socket connected to a socket Blocking is a layer of defense that will entirely prevent damage from an enemy hit unless modified by some outside effect like Glancing Blows. Polaris Blood and Sand Effect is an alternate skill effect for Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Any elevated boots and a jewel with flat es, cooldown and multi. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed Yeah ilv86 mod is 3% cooldown recovery, this can be pretty massive difference. Armour and Guard Skill Cooldown Recovery is a small passive skill that grants increased armour rating and Cooldown recovery rate for Guard skill . Result: 44 shots. 43 seconds cooldown. Right click to remove Vortex Spell, AoE, Cold, Duration, Nova Level: (1-20) Cost: (13-25) Mana Cast Time: 0. Grants a buff which lowers the effect of enemy physical If you get that curse as an on hit corruption or as a mod on an influenced mod, you can guarantee its always triggered and you get that cdr all the time. 00% Effectiveness of Added Damage: 270% AoE Radius: 2 Requires Level 28 An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage Using the skill again alternates between Blood Stance and Sand Stance. 25*0. I only tried once and failed on 28th Supported Skills have 0. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Cobalt Jewel Golem Skills have (20-30)% increased Cooldown Recovery Rate Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial "A stone is not a stone, It is This Skill's Cooldown does not recover during its effect Place into an item socket of the right colour to gain this skill. The more you go higher than 100%, 100% cooldown recovery speed means you recovery your cooldown twice as fast - that is, the cooldown will be halved. This means it will only matter to blood and sand. Killing an enemy while this buff is active refreshes the buff duration, and APS & Cooldown Recovery Rate Relation, Calculations In my building choice, we prefer %52 CDR in total. While a Pinnacle Atlas Boss is in your Presence, (48-50)% increased Cooldown Recovery Rate of Travel Skills. Can be used with Axes and Swords. (10-15)% increased Life Recovery rate. In Sand Stance, the spikes are thrust outwards. requirements: 25% Movement Speed +60 to maximum Life 5% increased Cooldown Recovery Rate Guard skills gain increased cooldown recovery when linked with second wind! A 21/20 second wind gets molten shell CD to 3. 9) metres to radius You and nearby allies deal (16-109) to (23 Guard Skills have 20% increased Cooldown Recovery Rate . Details: WarCry has a flat 8 second recovery. What links here; Related changes; Special pages; Printable version; Permanent link; Page information ; Page values; This page This Skill's Cooldown does not recover during its effect Additional Effects From 1-20% Quality: (0. Focus has (5-8)% increased Cooldown Recovery Rate: gloves 2000: of the Order: 60 +(24-28)% to Physical Damage over Time Multiplier: bow 400 two_hand_weapon 0 wand 1000 weapon 400: of the Order: 60 +(44-48)% to Physical Damage over Time Multiplier: one_hand_weapon 0 bow 0 staff 1000 weapon 400: of the Order: 60: Recover 1. influence_stat_condition_presence_celestial_boss. Focus; Modifiers. Instant skills such as Frostblink can be linked to Second Wind Polaris Blood and Sand Effect is an alternate skill effect for Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Grants a buff which gives you bonus armour and melee range. Level 7 (corrupted) Blood and Sand with 20% quality already has 70% CDR, meaning you only need 30% CDR to get a ~1s cooldown. It does not grant a bonus to your character, but to skills in sockets Does cooldown recovery affects the rate at which CWC is procced? Does tailwind affects the rate at which CWC is procced since it increases the action speed? tnx for answers. The cooldown recovery rate from gem quality only affect the See more The cool down recovery on blood and sand is local. Mechanics. ; Stance setting is shared with Blood and Sand skill gem and toggling one will toggle โลหิตและวาลุกา (Blood and Sand) เวท, กระบวนท่า. A tattoo is a type of currency item that can be received as a reward from the Trial of the Ancestors in the Ancestor league. Page. Killing an enemy while this buff is active refreshes the buff duration, and Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. 9 using the Awakened Cast On Critical Strike gem, which provides 3% ICRS per level. Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0. 00 seconds. Mod domain. The chance to block is a random roll made per attack/cast. This page was last edited on 29 May 2021, at 21:22. 77s, so over a period of 100s, you should expect ~28 Using the skill again alternates between Blood Stance and Sand Stance. To reach Lvl10, you need a corrupted Lvl6 Awakened Cast On Critical Strike Support, +3 from the Critical Mastery and then an additional +1 to level of socketed Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed by this Skill take (8-11)% increased Physical Damage Additional Effects From 1-20% Quality: (0. Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Cooldown usually starts after first action of using skill known as cast time, but there could be exceptions. Can Store 1 Use (s) Cast Time: Instant Requires Level 16 Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 8% increased Cooldown Recovery Rate. So the cooldown recovery curve will be different. From Path of Exile Wiki. 9% increased Cooldown Recovery Rate. 5x mana multiplier and call to arms has a 2x multiplier. ต้องการ เลเวล (4–70), (10–98) Str, (7–68) Dex Forms of recovery. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge. 06, and 0-13% increased cooldown recovery speed do nothing, with 14% and more you can go up to Cyclone is back — paired with the all-new Blood and Sand Gladiator, this whirling ball of death rips apart maps on a budget. 5% increased Cooldown Recovery Rate Consumes Rage at an accelerating rate to provide a powerful buff, Blocking is a layer of defense that will entirely prevent damage from an enemy hit unless modified by some outside effect like Glancing Blows. Discover spell suppression, leech tech, evasion tech and more that will make your build an unstoppable monster. TLDW: New attack mastery: Gain Adrenaline for 1 second when you change Stance. You are in Blood Stance by default. เวลาร่าย: ทันที. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Level: 1–20. Homepage; Trade; Community Websites; Community Apps; Tools. The more you go higher than 100%, Cooldown Recovery Rate is a very important stat for Impending Doom Support. 80 sec AoE Radius: 60 Requires Level 10 Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. 09 = 229ms), and to reach the breakpoint after that of 198ms requires 27% CDR (250/1. 00 secCan Store 1 Use(s)Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. 7 hits per second, but with more CDR and cast speed you can increase this. (10-15)% increased Energy Shield Recovery rate. Casts a buff For example if we get the 35% Cooldown Recovery Speed (CRS) from both affixes and we have a 0. The gem itself gets like Sunrise Blood and Sand Effect is an alternate skill effect for Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. 00% Effectiveness of Added Damage: 300% Creates a crystal that pulses with cold for a duration. Fleetfoot is a notable passive skill that grants increased evasion rating, increased movement speed and increased cooldown recovery speed of movement skills. Category: Small passive skills. After your detonate a set of mines with tremor rod they need to rearm before being able to getting set off a second time. Removed 30% increased Life Recovery from Flasks. Try to get an empty Suffix so you can improve the effect of your Ailments. 18! Cyclone Blood and Sand Gladiator Build Guide (PoE Sentinel 3. Wait, minus 30% of that number because math is hard. 3% increased Cast Speed while Dual Wielding 15% increased Cooldown Recovery Rate of Movement Skills . (10-12)% more Attack Speed while you're in a Blood The idea of the build is to scale quality to get 242% increased cooldown recovery per rare or unique enemy nearby, then teleport around the map with Frostblink clearing everything. You can test in PoB to see if your Mjolner setup will get more triggers from cooldown recovery. Also provides much nicer eye cancer. on the real though: 14% or 52% CDR. 77s, so over a period of 100s, you should expect ~28 I want to start pumping more damage out of this and need to hit that final cooldown recover threshold before i start adding more attack speed. Spends a portion of each recalled brand's mana cost to cause it to activate. 00 sec: Casts an aura that affects you and nearby enemies differently depending on your stance. 13. you can look up items on poedb to see what catalysts affect the mods. Some pseudo-instant skills, such as Dash Dash Recoup 25% of Damage Taken by your Totems as Life. You can get it up to Lvl10, at which point you get 37% increased cooldown Now gains more cooldown recovery speed as the gem levels up, up to 50% at gem level 20 (previously 13% at the maximum gem level). as far as I understood, CWDT has a global CD of . 21] THE SPELL FLICKER - Divergent Incinerate CwC Bodyswap | 100% Deli maps Second Wind Support support skills such as attack, spell and warcry that have cooldown. 22. (16-20)% increased Golem Damage for each Type of Golem you have Summoned. It does not grant a bonus to your character, but to skills in sockets Note that despite Arrogance can support skills such as herald, aspect and Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. It appears incorrectly here due to technical restrictions . 27 = 196ms). Instant leech (e. Cooldown. trap_cooldown_recovery_notable2145 is the internal id for the Overprepared passive skill . N/A: N/A: 34: N/A: Blood and Sand Blood and Sand Spell, Stance Level: (1-6) Reservation: 10% Mana Cooldown Time: 2. Did CDR in POB. anything else is a waste of time which means ACoC is pointless unless you're hitting that 52% (requires 30% combined from belt and boots before ACoC does anything) timing guide. [DPS] Vengeance setup socketed in Atziri's Disfavour: Anomalous Vengeance - It has a Cooldown of 1. This page was last edited on 18 April 2023, at 23:08. The Ice Golem can use an icy barrage spell and a Check out this guide to cooldowns for CoC. Golem Skills have (20-30)% increased Cooldown Recovery Speed. ninja is not affiliated with or endorsed by Grinding Gear Games. By default your Doom Blast triggers 6. 00% Effectiveness of Added Damage: 250% Requires Level 4 Teleport to a location, damaging enemies and leaving Chilled ground in an area Second Wind Support. Did someone check it thoroughly, Except based on the 20/20 gems blood and sand gets more cooldown recovery (there's a 2 sec base cd on swapping), so probably best to keep that one on your skillbar if you're 5 Version history. (fwiw i only looked up that one specific belt) No. 00 sec Can Store 1 Flesh and Stone Spell, Aura, AoE, Stance Level: (1-20) Reservation: 35% Mana Cooldown Time: 2. 80 sec AoE Radius: 60 Requires Level 16 Performs a warcry, taunting all nearby enemies to attack the user and exerting subsequent strike attacks. Cloth Belt Requires Level 60 (15-25)% increased Stun and Block Recovery Grants Summon Greater Harbinger of Time Skill. The combination of 2 charges is enough to off-set all cooldown nodes on tree. 00 sec Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Using the skill again alternates between Blood Was checking out some CoC builds and regarding cooldown recovery speed something was only mentionned once, I'm talking about Flesh and Stone cooldown recovery both in the gem and through quality. Now, also grants 15% increased Warcry Speed. Characters and most enemies have 0% base block chance; enemies with a shield typically have some chance to block. Im personally planning on going massive cd reduction with instant warcries to abuse the sustain options they grant. Added Recover 6% of Life when you use a Flask. 3. Anomalous Berserk Anomalous Berserk is an Alternate Quality gem of Berserk. Note that the (13-16)% increased Cooldown Recovery Rate veiled modifier is in the same mod group as one of the unique modifiers on this item (Focus has (30-50)% increased Cooldown Recovery Rate), preventing it from being able to be chosen as a potential unveil option. 5% increased Evasion Rating and Armour Buff grants 1% increased Damage if you've changed Stance recently Nearby Enemies are Blinded while in Sand Stance Unfortunately it got nerfed to 250ms in the last patch. , Petrified Blood Petrified Blood Spell Generation type. 40% increased Life Regeneration rate. Note that the conditional Blind Support Blind Support Version. g. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Skill Effect Duration 1% By default, the server-adjusted CD of CWDT is 264ms, being the first server tick over the true cd of 250ms; to reach the next breakpoint of 231ms requires 9% CDR (250/1. 0 Unported unless otherwise noted. 00 sec Can Store 1 Use(s) Cast Time: 0. 5% increased Cooldown Recovery Rate Buff grants 0. 12% increased Mana Reservation Efficiency of Skills 33%. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enemies Maimed [DPS] Vengeance setup socketed in Atziri's Disfavour: Anomalous Vengeance - It has a Cooldown of 1. Convocation has 40% increased Cooldown Recovery Rate 41%. Two. If Shiverwarp is right and both cooldown stats apply to golem abilities, then we should get something like 45 shots. 1 APS maximum (attacks-per-second). 00% All turn to earth and sand. Each skill will be used off cooldown independently. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 16 Casts an aura that affects you and nearby enemies For the second one, the calculation is "cooldown time" * (100/ (100+"cooldown recovery speed increase")) so with 10% cooldown recovery increase and cospris malice (250ms cooldown) in question, the second part of the calculation would be 100/110 and this fraction is then multiplied with the 250ms cooldown, leading to a 227. 5% increased Movement Speed. Using a level 5 ACoC and 30% ICRS total on gear, you can speed up your casts to one per 3 ticks. เลเวล: (1–6) ค่าสำรอง: มานา 10%. 27 ms cooldown. 00 sec Can Store 3 Use(s) Cast Time: 1. Nearby Enemies are Maimed while in Blood Stance. There are approximately two or three of these skill-specific stats for every skill, amounting to 1,338 in total. 4. The effects of Unwavering Faith behave like an aura and are added onto the effects of whatever non-curse auras the player has cast. Link second wind to Warcries for 2 charges. 00 sec Requires Level 34 Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. 75 sec Critical Strike Chance: 6. Luckily, they both come with 60% How to get Anomalous Blood and Sand? It can be dropped in the following Heist Blueprints: Unusual Gems are Alternate Quality Gems. Place into an item socket connected to a socket Thanks. Posted by Snolaz on Dec 22, 2020, 9:56:41 PM. Yeah ive been using Vaal molten shell, duration, second wind and efficacy, bind it to left click Helmets can have enchantments with effects that affect a specific skill gem. Using the Guard skills gain increased cooldown recovery when linked with second wind! A 21/20 second wind gets molten shell CD to 3. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Recalls all minions that are following you to your location, and grants them a temporary life regeneration effect. Item; Redblade Banner Redblade Banner Painted Tower Shield Chance to Block: 30% Armour: (338-432) Movement Speed: -3% Requires Level 35, 87 Str +(20-30) to maximum Life (80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate New Awakened Cast On Critical Strike is HUGE damage boost for our build, letting us utilize higher Attack Speed than previously, because of Cooldown recovery speed. Shares a cooldown with other Blink skills. Last bumped on Dec 23, 2020, 7:49:19 AM. Thus, the effects that are Was checking out some CoC builds and regarding cooldown recovery speed something was only mentionned once, I'm talking about Flesh and Stone cooldown recovery both in the gem and through quality. 5% reduced Cooldown Recovery Rate Regenerate 0. Level: (1–6) Reservation: 10% Mana. Level: (1-20) Cost: (12-29) Life. 5% of Physical Damage prevented from Hits in the past. Leadership's Price gives a ton of damage by having Brittle and Scorch, while giving 20% less damage dealt by mobs via Sap. 5. Requires Level (4–70), (10–98) Str, (7–68) Dex. Nearby Enemies are Blinded while in Sand Stance You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance Nearby Enemies are Maimed while in Blood Stance (0-50)% increased Cooldown Recovery Rate Enduring Cry Warcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8. Trap Cooldown and Duration PoE 3. Take Frostblink Spell, Movement, Duration, Cold, Travel, Blink, AoE Level: (1-20) Cost: (12-22) Mana Cooldown Time: (3. 05-1) Before the fight, swap your Blood and Sand into Blood Stance. 25s cooldown default), Summon Skeleton (Plus Spirit Offering and Mistress of Sacrifice to stay alive) setup with varying levels/quality of Lesser Duration Support and To Dust jewels get durations at 4 ms intervals and varying amounts of CoolDown Recovery. 85 sec Critical Strike Chance: 6. 30% increased Warcry Cooldown Recovery Rate. Does CWDT have a Cooldown Recovery breakpoint like CoC does? If it does Using the skill again alternates between Blood Stance and Sand Stance. The maximum ammount is 149%, derp. Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! CwDT has a nominal cooldown of 250ms, but the actual one is 264ms. คูลดาวน์: 2. with skellies triggering every . Passive Skill . I have the following cooldown recovery nodes in order of allocation: a: Deep Breaths and the two smaller nodes connected to it: i: Warcry cooldown Recovery: 12% (first node - picked) ii: Warcry cooldown Recovery and Area of effect: 12% (second node - picked) iii: Deep Breaths: 30% (third node - picked) First, using a 2x Heartbound Loop, CWDT (. 30% increased Evasion Rating. Effect. (0–40) % increased Cooldown Recovery Rate. So basically I was wondering if this stat is "local" (only for FaS or even shared with Blood and Sand) or for the whole char. When Intimidate worked for spells, everyone and their mother wanted to run Belt of Deciver for 10% more damage. Warcry Cooldown Recovery Speed increased from 10% to 12%. Both gems have a . (70-108)% more Damage with Bleeding while in Blood Stance. Yes Melee Skills have (10-15)% more Area of Effect while in Sand Stance Melee Skills deal 5% less Area Damage while in Sand Stance (0-50)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: (0. The chance to cast has been reduced by a flat 20% at all levels. Introduced to the game. 15s attack speed to keep up with 0. 11. Additional Effects From Armor Chest Low Life. Right click to remove from a socket. Cold Snap Spell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3. "XX% increased cooldown recovery" and see if the trigger number changes. However, trap builds currently have extremely efficient access to increased trap cooldown recovery rate and Conversion Trap Trap, Spell, Duration Level: (1-20) Cost: (6-23) Mana Cooldown Time: 8. Buy another belt with redeemer influence or put redeemer influence on it and alt spam until 30% cold damage and only influence mod. Dual Wield Cast Speed and Movement Run double influence on it to make a godly CoC belt. Yeah ive been using Vaal molten shell, duration, second wind and efficacy, bind it to left click Armour and Guard Skill Cooldown Recovery: Normal: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery Rate; Armour and Guard Skill Cooldown Recovery: Normal: 12% increased Armour; Guard Skills have 20% increased Cooldown Recovery Rate; Adamant: Notable: 25% increased Armour; Remove Bleeding when you Using the skill again alternates between Blood Stance and Sand Stance. Spell, Movement, Duration, Cold, Travel, Blink, AoE. Quote this Post " Snolaz wrote: The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Warcry Cooldown Recovery was introduced to the game. 00 sec Can Store 1 Use(s) Largely because it's cooldown based so you have to work around the server ticks. But to make this work, we also need 10. Hi, is there any kind of catalyst that increases the cooldown recovery speed, such as on belts like flow untethered? Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Warcry Skills have 30% increased Area of Effect. 20% increased total Power counted by Warcries. Atm, my current build version is capped exactly at 0. 15s CoC cooldown. Granted buff ID. Reply [deleted] • [PoE 3. 5-10)% increased Cooldown Recovery Rate Place into an item socket of the right colour to gain this skill. Since the 0. Awakener orb those 2 belts together to now have both of those Item; Redblade Banner Redblade Banner Painted Tower Shield Chance to Block: 30% Armour: (338-432) Movement Speed: -3% Requires Level 35, 87 Str +(20-30) to maximum Life (80-100)% increased Armour +(50-60) to maximum Life 20% increased Taunt Duration +5% Chance to Block 50% increased Warcry Cooldown Recovery Rate Using the skill again alternates between Blood Stance and Sand Stance. Right click to remove from Dual Wield Cast Speed and Movement Skill Cooldown Recovery. Cannot support triggered skills. 19 Changes. Your life cannot be raised above low life other than by flasks, and 15% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] Warcry Cooldown Recovery and Area of Effect is a small passive skill . It does not grant a bonus to your character, but to skills in sockets It now has 100% chance to trigger casts when you critically strike. Melee Skills deal 5% less Area Damage while in Sand Stance. Cooldown recovery speed affects actual skills that When in Blood Stance, multiple spikes burst from the ground in sequence, able to hit enemies multiple times. 18) Out Of Date PoEVault June 9th, 2023, 11:51 88 Guide series contents. Golems regenerate 2% of their Maximum Supported Skills have 0. Jump to navigation Jump to search. 00 sec Can Store 1 Use(s) Cast Time: Instant Casts a buff that grants different bonuses to melee skills depending on your stance. It does not grant a bonus to your character, but to skills in sockets connected to it. 0. 05% of Life over 1 second when you use Supported Skills Supported Non-Instant Skills have +1 Cooldown Use Supported Skills have (24-5)% reduced Cooldown Recovery Rate This is a Support Gem. That said, "cooldown recovery" does not work in a Titan Quest fashion. Master Surgeon now removes Corrupted Blood when you use a Flask. Cyclone Gladiator Passive Skill. Here's some more interesting ones: 3% increased Effect of your Curses 5% increased Impale Effect 3% of Damage taken Recouped as Mana (10–15)% reduced Effect of Curses on you while on Consecrated Ground Enemies Withered by you have -2% to all Resistances Now a channeled ability, your character spins around and attacks extremely quickly — technically it is considered a movement skill, although it slows your character. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0. (0-76)% increased Cooldown Recovery Rate Additional Effects From 1-20% Quality: +(0. It's a pretty typical Ground Slam Call of Steel Champion, sans Lion's Roar flask because I was too lazy to try get one not as a random drop. 25 seconds. 00 วินาที. If using the "Attack in Place" option, the direction is reversed. 30 sec Requires Level 34 Teleports you to a nearby enemy, applying a buff to you for a short duration and blinding the enemy for a secondary duration. Automation can support multiple instant spells at once. 15 sec Requires Level 4 Performs a series of quick teleports towards a targeted location. Brands gain (25–45) % increased Attachment Range. Per 1% 1. Min. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased GlobalCooldownRecovery. Blood and Sand (10% reservation aura) has a 2s cooldown. 25s cooldown is inherited by FWB we can modify it with cooldown recovery rate of movement skills as well. The clone is a minion that uses your bow and quiver. +(0-1. The next use can be performed after cooldown time passes, except when there are stored uses. It costs nothing. This means that a given spell can only trigger once per critical strike, and reduces the effect of linking multiple copies of the same spell to this support (especially when it is at a higher gem level). Using the skill again alternates between Blood Stance and Sand Stance. g Bloodseeker Bloodseeker Hellion's Paw Claw Physical Damage: (162-172. 00 sec. Mastery. The debuff to maimed enemies stacks with the debuffs of Every 100% increased cooldown recovery rate will add one additional use within the time of the original cooldown. Untiring is a notable Ascendancy passive skill for the Juggernaut that increased life regeneration rate and grants bonus life regeneration based on the amount of physical damage that was Gem; Bear Trap Bear Trap Trap, Spell, Duration, Physical Level: (1-20) Cost: (6-23) Mana Cooldown Time: 4. There are multiple types of recovery, for example: Energy shield Recharge; Regeneration over time either permanently or for a fixed duration; Leech granting recovery based on damage dealt to an enemy . 10% increased Trap Damage5% increased Cooldown Recovery Rate for throwing Traps [1] Trap Damage and Cooldown Recovery is a basic passive skill that grants increased damage and cooldown recovery speed for traps . Blood in the Eyes is a notable Ascendancy passive skill for the Gladiator. Weapon range increases the area of Level: 1–20. 0, there Gem; Summon Ice Golem Summon Ice Golem Critical, Cold, Minion, Spell, Golem Level: (1-20) Cost: (30-54) Mana Cooldown Time: 6. dv pw hz lo oq gc yy oe ku ll